While preparing a new installment of a long-running collaborative project (and also here) with Emio Greco | PC and composer Hans-Peter Kyburtz, I’ve finally taken up using jitter-shaders, OpenGL etcetc: I don’t like OpenGL very much at all as a programming environment since it is based on metaphors I don’t relate to. On the other hand it is nice and fast if you do your things on the graphics card, so with the current state of technology you’re sort of stupid if you don’t… At some point this work will inevitably lead to a live-cinema piece that will stand on its own.